Monday, June 1, 2015

#Recruiting Isn’t That Hard — We Make It Hard

I have sympathy and compassion for every living creature but my patience is wearing thin with the plaint “It’s so hard to find good employees”!

It isn’t hard. There are tremendous people everywhere. We make recruiting ten times harder than it needs to be.

I ran a Fortune 500 HR team. How did we hire thousands of people? We had amazing managers and HR people, for one thing. We had tremendous employees in every department who brought their friends to work and got paid for it and got other benefits.

I remember maybe six incidents of really off-the-wall issues with employees over a decade. We were very lucky in that respect, but it was the kind of luck you make yourself when you make a workplace human. Any company can do it.

If there was a disturbance in the Force in any division or team, somebody who could fix it would hear about it fast. There’s no HR program that creates those connections and relationships. They come from trust. You build trust slowly, and you begin that project by taking down the barriers that tell your team members “Don’t trust us, because as you can see, we don’t trust you!”

The barriers are excess policies, insulting rules, hierarchy, fear and control. You probably have some of that in your organization. That’s where you can start — you can talk about those things and begin breaking them down.

If you ever broke down a stage set after the closing night of the show, you know what it’s like to dismantle a construction project piece by piece. That’s what you’ll do. You’ll get rid of half the policies in your policy manual and re-write the rest of them to take the voice of Godzilla out.

You’ll gradually soften and humanize your culture. It will be a lot of fun to do it! Your recruiting will get easier. You’ll get rid of half the Essential Requirements in your job ads. You’ll interview people with an eye toward who they are and where they’ve been, not how many certifications they have.

You’ll treat your job candidates like gold, and make a hiring decision quickly. You’ll stay in touch with the people you don’t hire. You’ll make new fans for your company in the process. Every new hire will be easier than the last because the cultural pixie dust will already be out in your recruiting ecosystem.

You’ll start by dropping a stone into the water and watching the ripples get bigger. You can start today!

We started to teach Recruiting with a Human Voice because everywhere we looked HR people were saying “It’s so hard to fill these job openings!” In most medium-sized and large employers, the recruiting processes are horrible – as bad as they could be.

In Marketing we say “Staple yourself to an order. See if you can replicate the experience your customer has when he or she places an order with your company.”

That’s a good exercise. We can do the same thing in recruiting. We can take the candidate’s point of view and see how our own recruiting practices are driving talented people away — people who could help us solve our thorniest business problems.

Ask your Applicant Tracking System vendor how you can check on the abandonment rate of your candidates. Ecommerce marketers lose sleep over their shopping cart abandonment rates, and we should be just as tuned in to the abandonment rate of visitors to our Careers sites.

If people begin your job-application process and drop out halfway through, they’ve cast their vote. They don’t feel that whatever is waiting for them behind the veil is worth the time and effort they’ll have to put into it. That’s not an irrational reaction. It’s appropriate for people to invest their time and energy wisely — I hope you do! If we don’t sell job candidates effectively enough to fill our open positions quickly, that’s on us.

No one else bears any responsibility for that — no college placement service, no recruiter, and no job-seeker. You know what they say: “When your customer doesn’t buy from you, s/he made the right decision.”

We have to learn to sell our companies to job-seekers, and sell our opportunities. We’re no good at selling, because for years we thought our jobs as HR folks and internal recruiters was to screen people out.

When someone bails on your application process, it’s because they don’t care enough about whatever job you might have open to finish the process. Why? It’s probably because your process is tedious and insulting.

Why not change your recruiting process to make it simple and fun? That’s the obvious solution. You can make your entire recruiting process faster and more polite at the same time. You’ll get better candidates, and the new hire process will cost you less than it does now.

We have fallen into a delusional state where corporate and institutional recruiting is concerned. We tell ourselves that smart and capable people will spend hours sitting at a keyboard completing clerical tasks for our convenience, filling out field after field in an unfriendly and rigid Applicant Tracking System.

Why would we subject our esteemed and beloved friends in the talent community to that? How could we tell ourselves that we have a chance of hiring anyone with spunk and passion when we set up our recruiting funnel to reward typing skills and the ability to tolerate mindless tedium above all other virtues?

We are sick. We have to heal ourselves and make work human. It is an obvious competitive advantage to do that. I don’t understand why every organization doesn’t race to humanize its recruiting process, because the benefits are monumental and immediate.

Your recruiting becomes faster and easier when you make it a lively and organic process. You’ll make new hires more quickly and everyone involved will feel better about the process, including the folks who don’t get the job.

We make recruiting hard with our off-putting, robotic job ads. We compound the damage with our forbidding Applicant Tracking Systems and then deliver another blow by sending a terse, arch auto-responder message like “Your materials have been received.”

Why the passive voice? Is a person talking to me now, or one of the those room-sized, cardboard computers from a 1960s sitcom?

Recruiting is broken. It is easy to hire good people. Everything your business needs — new ideas, passion, ambitious projects and “Ahas!’ from the outsideworld — comes from hiring terrific people. It is the most compelling, easy-to-acquire and sustainable competitive advantage there is, to hire and keep great employees.

What is competitive advantage made of? Competitive advantages comes from one thing: responsiveness to your market. Competitive advantage of any kind relies on your ability to listen to reality and align with it.

It is no different in the recruiting realm. Hidebound, slow recruiting processes that treat job-seekers like interchangeable machine parts won’t get good people in the door. The more marketable a job candidate is, the less he or she will twist into pretzel shapes to please your Godzilla system or anyone else’s.

Unfriendly job ads that list eighteen Essential Requirements without saying a word about why anyone would want the job are worse than pointless — they are cultural markers that tell mojofied people “Stay away from these losers!”

We can change every piece of the broken recruiting process by shifting our view to see that recruiting is a sales and marketing activity. We are selling job-seekers on working with us. How do we sell our customers? We do it by valuing them from the first contact, and asking them questions and listening to their answers.

Recruiting is not rocket science, whether you’re hiring ten people or ten thousand. Recruiting gets easier and easier as the cultural temperature in your shop goes up. When people love working for you, everybody knows it. Your job opening fill themselves. Try putting a human voice in your recruiting, and tell us how it goes!

This article was written by Liz Ryan from Forbes and was legally licensed through the NewsCred publisher network. SmartRecruiters is the hiring success platform to find and hire great people.

Bruce Jenner debuts Caitlyn on cover of Vanity Fair. Las Vegas Blog

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Bruce Jenner only recently exposed to the world in that she is a transgender lady & can be present process a transition to live out the remaining of her life as the lady she has all the time felt she was. Now she has debuted her female persona on the duvet of Vanity Fair.”Call me Caitlyn,” the duvet reads over a stunning Annie Leibovitz photograph of … Read the rest

The Dragon Apocalypse is Coming: An Update on EarthNight

Last year, we announced that EarthNight would be coming to PS4 and PS Vita. Today, I’m excited to share an update on what’s going on with the game and debut a new gameplay trailer. For the uninitiated, EarthNight is a hand-painted runner made to elevate the endless runner genre with console-quality depth and design. The unbelievably talented artist Mattahan paints every frame of every character, and every element of the game.

Each run begins in space. The player must traverse eight beautifully painted layers of the atmosphere, alternating between skydiving and running on the backs of dragons on the perilous journey down to Earth. Unlike other runner games, there is an end — the planet’s surface is the final world: EarthNight. You can learn the basic mechanics in a few minutes, but the game is hard to master. It takes time and dedication to develop the skills to reach EarthNight.

We are creating a game in which each run is unique but feels meticulously hand-designed, where the player always experiences something different while still recognizing patterns. To achieve this we’re using what we call “hand-designed procedural generation.” We’ve broken down each dragon (level) into three chunks: a beginning, middle and end. Each of these chunks has at least five hand-designed variations that spawn procedurally according to a set of rules. This means the most basic dragons have 125 different potential layout variations. The first world contains four different dragons and therefore offers 244 million potential seeds. By World 2, there are over 59 quadrillion seeds and the finished game will have about 6.93 x 10^39 possible seeds. Basically, no matter how many runs you take, your path to EarthNight will always be different.

Earthnight

EarthnightEarthnight

Even though there are endless seeds, over time hand-designed pieces will become familiar. Recognizing patterns with so many seeds may sound impossible, but keep in mind that the first world only draws from 60 unique possible chunks (15 chunks for each of the 4 dragons.) The player will become acquainted with the first dragon pretty quickly since they begin with it every time. Additionally, each dragon’s chunks fit into a theme — for example, the blue dragon in the first world is pretty easy and a good opportunity to regain health, while the black dragon is absolutely brutal — so despite the layouts being random, your dragon selection has consequences.

We are honored that Doug Holder, who previously worked on Uncharted 3 and The Last of Us, has officially become the eighth member of the EarthNight team. We’d been looking for a special effects artist who could mesh well with Mattahan’s art style for a long time, and we really lucked out. Using shaders and particles, Doug is adding a whole new visual layer to the game. You can see his contributions on the crystal light energy dragon, the flames on Sydney’s dragon spirit, and all new trails on both characters. We look forward to more awesome visual effects from Doug.

Earthnight

EarthnightEarthnight

I also want to give an update on the game’s music. Our composer, Chipocrite, recently released his latest album, Wordplay, with songs featuring Game Boy, guitar, drums and bass. (If you played EarthNight at E3 last year, you might recognize the track “Little Computer People” from World 1.) He is now fully focused on finishing our soundtrack, and so far it sounds amazing. The game will have chiptune-only versions of songs as well as full-band versions.

The other good news is we’ve finished transitioning to Unity 5. EarthNight is running at 60fps in 1080p on PS4, and it looks beautiful. The bad news is we’re pushing back the release date until late 2016. Rest assured, we are working as hard as we can to finish, but we all feel in our hearts that we have something special here and we need to finish what we started the right way. We are getting there, and I promise we will ship this game as soon as it’s ready.

If you have any questions, leave them in the comments — I’d be happy to answer them. Thanks for checking out EarthNight!

Bonus Deluxe 5 Things: Patrick Kane's killer instinct. Las Vegas Blog

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I frequently bring you the “5 Things” blog only after Blackhawks playoff games, yet there was too much coming out of in that Game 7 win against the Ducks and the run-up to the Stanley Cup Final against the Lightning. So, you auspicious hockey fans, you get the Super Deluxe “5 Things” Bonus Plan. When you children are good, you would possibly get one Tues., too. … Read the rest

A Study In Perseverance…

The motorhome is parked at Thousand Trails South Jetty RV Resort in Florence, Oregon. I’ve been here several times before. I plan to depart from here June 5th. I’ll slow my pace and spend most of June along the Oregon coast. Then into the State of Washington for the summer. Mary is dealing with her […]

Maria Sharapova vs. Lucie Safarova: Score & Response from 2015 French Open. Las Vegas Blog

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Susan Mullane-USA TODAY Sports Lucie Safarova put on an incredible performance to knock defending French Open champion Maria Sharapova out of the tournament Mon., winning 7-6(three), 6-Four on the Philippe-Chatrier court within the fourth round. Safarova defended well, attacked at the right moments & kept Sharapova guessing throughout a honorable match. Roland Garros’ Twitter account provided affirmation of her victory: .@luciesafarova gets her 1st win over … Read the rest

Pirates' Locke roughed up in four innings of 7-1 loss to Padres. Las Vegas Blog

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(Photo: The- Related Press) SAN DIEGO - — Jeff Locke’s robust outing may have put his next start for the Pirates in query. Odrisamer Despaigne pitched eight strong innings & Will Middlebrooks homered & drove in three runs within the San Diego Padres’ 7-1 win over Pittsburgh on Sun. night. Despaigne (Three-Three) shut out the Pirates through six innings before Gregory Polanco hit a solo homer … Read the rest